一段新视频探索了为什么《魔兽世界》的地下城这么长。
事实证明,这是因为开发人员认为玩家只会运行它们一次。YouTuber hirumaredx在《魔兽世界》之前提供了更多关于地下城的背景和历史。
他解释说之前的mmo,如《Everquest》,并没有实例化地牢。这意味着几乎每个地下城都是一个开放世界的boss。这意味着只有铁杆玩家才会去玩《地下城》。
这段视频对《魔兽世界》背后的游戏设计有很深刻的见解,所以看看下面。
助教,MassivelyOP。
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原文:
A new video explores why the dungeons of vanilla World of Warcraft were so long.
The reason, it turns out, was because developers thought that players would only run through them once. YouTuber hirumaredx provides additional context and history behind dungeons before World of Warcraft hit.
He explains that previous MMOs, like Everquest, didn’t have instanced dungeons. This meant that pretty much every dungeon was an open-world boss. This meant that only the hardcore players would actually do dungeons.
The video is a pretty insightful look into game design behind World of Warcraft, so take a look below.
Ta, MassivelyOP.
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