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《星战前夜》的Hilmar Petursson透露了季节变化的细节

发布时间:2020-01-23 15:19:23
作者: 佚名
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《星战前夜》首席执行官Hilmar Veigar Petursson最近接受了《星战前夜》季节变化的采访。
采访通过MassivelyOP进行,与Hilmar坐下来进行讨论。希尔马表示,他希望《星战前夜》能够成为一部有感悟力的游戏,从长远来看,玩家将完全掌控一切,
“当然,这是一个长期的愿景。我的意思是,我们不得不采取一些人工干预来让事情进行下去,只是收集边界在哪里的数据——停电、漂流者、虫洞连接,所有我们一直在做的事情。”
停电的事情当然也发生了,希尔马离开的时候对事情的进展很满意,球队也学到了很多,
“这是一个很好的实验来理解什么是好的持续时间,但在这个例子中,它太长了。在第40天之后,我们对自己的知识一无所知,66天太长了。”
释放节奏也被讨论了,Hilmar讨论了在一次释放和一块肉之间找到平衡,
“我们管理更新的方式,我经常把它描述成好像你是一个香肠工厂。你需要做香肠,把它们放在一个包里,把它们捆在一起,这是一包香肠。但我们只是释放了一根没有断裂的长香肠,没有人想要它。我们的更新是由供应驱动的,开发团队交付的内容只是在一个长流程中发布。”
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原文:
CCP CEO Hilmar Veigar Pétursson recently sat down for an interview in which seasonal changes for EVE Online were discussed.The interview comes way via MassivelyOP which sat down with Hilmar for the discussion. Hilmar expressed his wish for EVE Online to become sentient in the long term, with players completely driving everything,“Absolutely, it’s the long term vision. I mean, we have had to apply some manual intervention to get the thing going and just to collect data on where the boundaries are — The blackout, the drifters, the wormhole connections, all the things we’ve been doing.”The Blackout was of course touched on as well, with Hilmar coming away satisfied with how it was run, and the learnings the team was able to come away with,“It was a really good experiment to understand what a good duration is, and in this case it was just too long. We added really nothing to our own knowledge about it after day 40, 66 days was too long.”The release cadence was also discussed, with Hilmar discussing finding the right balance between releasing all at once versus piece meal,“The way we’ve been managing the updates, I often describe it like as if you were a sausage factory. You need to make sausages, put them in a pack, bundle them together, and here’s a pack of sausages. But we’re kind of just releasing one long sausage that has no break in it and nobody wants that. Our updates are so supply driven, what gets delivered by the dev team is just released in one long stream.”
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